The three fated strangers soon realize they are in this together, and a friendship begins to blossom. The movie takes you on a side-splitting journey as the trio encounters all sorts of situations from delivering a baby, to finding love, and ultimately being mistaken for dead after a car explosion. It is here where the adventure of a lifetime begins, as the three embark on a remarkably eventful road trip. Giovanni invites himself into the police car, and in a quick turn of events, both the police officer and civilian find themselves kidnapped and taken hostage by Aldo. Their encounter happens by chance one morning: while Giacomo is escorting Aldo to hearing, they get stopped by Giovanni, who wants to report a theft. The story follows the lives of Aldo ( Aldo Baglio), a thief currently in jail for credit card fraud, Giovanni ( Giovanni Storti) a married children’s toys inventor, and Giacomo ( Giacomo Poreti), a wanna-be novelist and a police officer. If you don’t mind international cinema and a few subtitles, this Italian Cult movie makes for an excellent choice, a brilliant story full of humour, heart, adventure and hope, that will leave you grinning from ear to ear. When it happens to us, it’s usually a call for despair but as as the central theme in this Italian comedy by Comedic Trio Aldo, Giovanni e Giacomo, I can assure you it is nothing but hilarious. By arranging the single images into one big picture, a scenery is formed that dissects the sensitivities and idiosyncrasies of this small world in standstill, creating room for the viewer to reflect about time and their own busy lives.Dir: Aldo Baglio, Giacomo Poreti, Giovanni Storti and Massino Venier, 1998.Ĭosì è la vita – That’s life, a typical expression used when things don’t exactly turn out the way we planned them and quite frankly there is nothing we can do about it. Technicalities: To emphasize the lineaments marked by a long life on the island, I chose black and white with a neutral background for the portraits and contrasted them with the colours of landscapes and foods, the essentials of the Sardinians daily lives. The series „È Così la Vita“, which translates into „That‘s what life is like“, illustrates my perspective of an existence close to nature and the mysticism surrounding the long lives of these islanders. People are agile and busy (with their gardens, their vineyards and the preparation of homemade food), but stress and pressure are unknowns. Not more than a few hours away from the vibrating capital of Cagliari and some world famous beach holiday spots, everything almost solely revolves around family and the passion for self-sufficiency. I visited these pristine parts and photographed the village elders, wanting to experience their simple life and with a desire to document their stories. Their way of life is largely unchanged for generations, and in some way these island people are unaffected by the outside world. In remote villages in the heartland of Sardinia live the oldest people in Europe. The island Sardinia is one of five Blue Zones, the regions of the world where people live much longer than average. While new approaches to well-balanced lifestyles are constantly being researched and promoted, some communities have never abandoned their natural equilibrium. È Così la Vita - An Ode to Standstill Nowadays many people long for simplicity, for a place safe from the soaring flow of information, in sync with nature.
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Once you have created a Season Character, you will see a special mark in the character selection window which shows you that the character is a Season Character.Ĭhanged your mind? No problem: The latest season offers a very useful innovation as we have got an item called Fughar’s Timepiece. As opposed to classic characters, season characters only take 3 minutes to delete. You can create only one season character per family (each season), however, you have the option to create a new one if you deleted the one you had previously created. You can create a seasonal character at the Create Character window after you choose your character and ticked the „Season Character” option. But even so, it’s a very good opportunity for a new player to catch up with others or a veteran player to pocket new rewards! Creating a Season Character What has changed since previous seasons? Even more rewards! On the one hand, and on the other hand, we had to say goodbye to Capotia accessories, as we won’t be getting another PEN Capotia accessory this season for successful preparation. This season, however, we didn’t get a new class. I usually suggest making the newly arriving class as a seasonal character because there are more rewards for leveling them. In the main event period, anyone is free to create a seasonal character and join the event, and as we have become accustomed to, can choose any class as a seasonal character. Next Season: Winter Season starts at 22nd Dec with class reboots Graduation Period: Oct 14, 2021, after maintenance – End of the Season Crow Merchants Guild Contribution Certificates due to Nintendo's restrictions on publishers Konami had to publish it under their Ultra Games label. You can find that source image here and the website it came from here.Įven though this is a Konami game. We're here for the turtles! For this cover, I was lucky enough to find the source artwork (Originally illustrated by Michael Dooney) by itself in a fairly high resolution. The composer for this game was Keizo Nakamur a (Also known as Jigokuguruma Nakamura) who is known for his work with the Konami Kukeiha Club, working on soundtracks for such games as Castlevania: Symphony of the Night, and the NEC PC-Engine dating sim Tokimeki Memorial.Įnough about all that, though. Like a lot of Konami's other work back then, they had very excellent chiptune composers producing tracks for their games. I still find the music to be absolutely incredible. I then added some "Original Soundtrack" text, like I have with other covers.Īlright, here's a cover a lot of you may remember for infamously having all four of the turtles wearing red bandannas I always thought it was pretty funny, myself.Īnyway, as much as I think the game is just mediocre, and how those underwater levels are incredibly frustrating with that unavoidable electric seaweed. I took that pdf, converted it into a high-resolution transparent png, brought that png into photoshop, and positioned it on top of the freshly cleaned up cover. I think the final result came out pretty nice.Īnyway, after that I found a transparent version of the Gunstar Heroes logo at this website: Then I cleaned up the levels, making the colors a bit more vibrant, filtered out a lot of the noise from the scan, making everything a bit smoother, but without losing too much quality. I took that image cropped it down to a 1:1 square, and used the clone stamp in Photoshop to get rid of the red border on the left, and a little bit of the logo on the top. I couldn't find a clean source image without text, so instead I just found the biggest, nicest quality scan I could find: Here's another one I did for Gunstar Heroes on the Sega Genesis. That left me with this image, which I'm sharing with you all now, in-case you'd like a nice high-quality version Of course, they lined up well enough for me to paste just the bottom corner in there, line it up and erase some bits so it lined up slightly better, do some color & levels adjustments, and re-create the border in that area. Now, the colors for this new image were darker and since this new version is actually a re-creation of the original box art, instead of an actual scan, things didn't line up exactly. That is, until I found an image from the re-mastered version of the game, which was a re-creation of the original box art. However, with an island and different waves being part of the image, I found this to be somewhat difficult. but, seeing as how that stripe would ruin things, I decided to try and clone stamp it out. It only required minimal cleanup, and spot removal here & there. Now, that source image was high resolution, and was a pretty nice scan. If you don't remember, check out one of the source images I used for this project: Much like the custom cover I did for Doom, this is a box that already had a border, and would be very easy for me to add color onto the sides of it and get it into a square, 1:1 format. However, if you remember, the original box has a yellow stripe in the bottom left corner advertising $10 off other Capcom games. It is not going to make you cry, and it won't sit in the top of your most-played list in Steam for weeks. Supernovas are shown in real time.ĭuncan Geere of PC Gamer UK gave it an 84/100 and spoke positively of the game, "Universe Sandbox is not going to change your life. The gamma-ray burst locations, found in distant galaxies, can be found. Visual Lagrange points of the Earth and Moon can be seen, along with the galaxy and star system. The Pioneer and Voyager spacecraft can be seen in its encounters with Jupiter, Saturn, Uranus, and Neptune. Players are able to view the Rho Cancri (55 Cancri) star in the constellation of Cancer they can see the five known planets in the system. Moons are able to be converged into planets, and may be able to affect the planet's atmosphere or minerals. The trans-Neptunian object 2008 KV42 with a retrograde motion orbit can be seen in a simulation. Comets can be observed colliding into planets, such as the Shoemaker Levy 9's collision with Jupiter. A visual size comparison of the largest known stars and planets can be explored, and real time animations of events like the Apophis asteroid passing near Earth in the year 2029 can be watched. During gameplay, the player may be introduced to the regions that include the 100 largest bodies in the Solar System, the nearest 1000 stars to the Sun or the nearest 70 galaxies to the Milky Way. Real simulations include the Solar System, which includes the eight planets, five minor planets, 160+ moons, and hundreds of asteroids and predictions of future events such as the Andromeda and Milky Way galaxy collision which will occur in 3.8 to 4.5 billion years. īoth realistic and fictional simulations appear in Universe Sandbox, with each area of outer space being placed by default or according to the player's preference. In November 2018, the original Universe Sandbox was renamed to Universe Sandbox Legacy. Since then, he has hired eight additional designers for the company. Dixon worked full-time on the project since 2010, founding the company Giant Army the following year. Universe Sandbox was designed by Dan Dixon, who released the first version in May 2008. The original Universe Sandbox was only available for Windows-based PCs, but an updated version was released for Windows, macOS, and Linux in 2015. Using Universe Sandbox, users can see the effects of gravity on objects in the universe and run scale simulations of the Solar System, various galaxies or other simulations, while at the same time interacting and maintaining control over gravity, time, and other objects in the universe, such as moons, planets, asteroids, comets, and black holes. The user experience is almost unbeatable.Universe Sandbox is an interactive space sandbox gravity simulator video game and educational software. However, if you want to make the most of its possibilities, you're better off with a graphics cards with 1GB of VRAM and Oculus or HTC Vive virtual reality headsets. The game is currently at early access stage and it's not excessively demanding in terms of hardware requirements: a dual-core processor at 1.6 GHz. And many more possibilities such as traveling in spacecraft of the likes of Juno or New Horizons, mucking around with Dark Matter, creating black holes.Make starts evolve until they become supernovas.Crash asteroids against planets to change their topography.
For user-generated levels, there are 12 difficulties, one being Auto which is for levels where the player does not need to make any inputs to complete the level, Unrated or N/A where RobTop has not rated the stars or difficulty, or through triggers, and using blocks, it shows pictures, or videos like the Geometry Dash Legends series made by Geometry Dash User, OmegaFalcon. For official levels from RobTop, the levels steadily progress in difficulty, which is categorized into 6 levels: Easy, Normal, Hard, Harder, Insane, and Demon. Each level grants rewards upon completion and contains 3 secret coins, which are used to unlock the three locked levels. There are 21 official levels in the full version of Geometry Dash, 18 of which are unlocked upon installation. Other kinds of orbs include dash orbs, where the player holds rather than taps, and black orbs, where the player taps to be forced downward. Furthermore, pads and orbs provide the player the ability to jump automatically or mid-air. Player movement is further complicated by portals, which allow the player to change between vehicles, reverse the direction of gravity, change the size of their vehicle, mirror the direction of their movement, or change the speed of their vehicle. The same applies to the mini forms except the mini-wave, where it moves at an angle of 62.5 degrees. With the spider, the player taps to flip gravity and teleport to the nearest floor or ceiling. With the robot, the player holds to make a long jump from the ground, and releases to stop the jump. With the wave, the player holds to move up diagonally and releases to move down diagonally gravity affects the opposite. In the UFO, the player taps to jump in mid-air. With the ball, the user taps to switch gravity from the ground. In the ship, the player holds to move up and releases to move down. In the default cube form, the player taps to jump from the ground, and holds to make repeated jumps. In the game, the player's icon takes the form of one of seven different vehicles, each of which behave differently with each interaction. The timing and rhythm of the in-game music are key parts of the game, often in relation to each other. Users cannot control the speed at which the icon is moving. Notably, if the player crashes into an obstacle, the level restarts from the beginning, an exception being in Practice Mode. The objective of the game is to complete a level by reaching its end. The player can hold down jump to constantly interact with certain vehicles. To jump, the player can press on the screen on touchscreen devices, hit the spacebar or up arrow on a keyboard, left-click with a mouse, or press A on a controller. The player uses the jump function to control the movement of their icon. Geometry Dash can be played with a touchscreen, keyboard, mouse, or controller (depending on the platform). The beginning of Electroman Adventures, the 13th of 21 official levels in the game and currently the last level of Geometry Dash Lite. In addition to the original game, 3 other spin-off games in the series have been made: Geometry Dash Meltdown, Geometry Dash World, and Geometry Dash SubZero. In-game currency, such as stars, secret coins, user coins (verified only), mana orbs, or diamonds can be obtained from chests, or official levels (in which secret coins can only be obtained) and user-created levels (in which user coins can only be obtained). In addition to the official levels, certain user-created levels have been featured in in-game content, such as map packs, gauntlets, the hall of fame, daily non-demon level, weekly demon, and the search bar. More than 76 million custom levels have been created. It is well known for its extensive level creation system, where players can create their own custom courses, share them online, and play courses designed by other players. Geometry Dash currently consists of 21 official levels. In Geometry Dash, players control the movement of an icon and navigate along music-based levels, while avoiding obstacles such as spikes that instantly destroy the icon on impact. The first game, known simply as Geometry Dash, was released on Augon iOS and Android, and a Steam version was released on December 22, 2014. Geometry Dash is a series of music platforming video games developed by Swedish developer Robert Topala, also known as RobTop. IOS, Android, Windows Phone, Microsoft Windows, macOS Specify the expression to interpret the return of the queries. For mode 23 access, the parameter is a three bytes value. For mode 22 access, parameter is a 2 bytes value 16bit. For mode 21 access, parameter is a one byte value. Specify the ECU address for this data stream, if this field is empty, the default address will be used. Specify a red line value if you want the gauge to show alert when reading exceed the specified. Specify a display string as the measurement unit such as MPG, 'F etc. Reason being requesting data more often than required results to the same reading anyway, and each query sent to the ECU distracts the ECU from its main function, which is controlling the car. For things that doesn't change much in short period of time, like fluid temperature, choose something like "every 5 seconds" or even "every 10 seconds". This defines how often the app should request information from the ECU. Select an appropriate data sampling rate for this data stream. Specify a short no more than 8 characters display name for this data stream, this is the name showing on the gauge's name tag. Tap the "Add data stream" button to open the 'New custom data stream' page.Įxtended diagnostic queries are different from vehicle to vehicle. To enter these information to OBD dash app. The format of the ECU reply and the mean to interpret these replies. The access mode and parameter ID that identifies these sensors. The ECU address which these sensors reported to. The precondition is that you must obtain the following information in related to these manufacturer specific sensors. It does not improve the experience and prevents the pass-through feature from working.īest Upgrade for the Samsung Gear VR: Aftermarket Covers Tip: There is no need to use black cover back on when inserting your phone into the Samsung Gear VR. Also, make sure they are within arm’s reach so you can locate them by touch while you’re using the device. Once you’re in, you cannot install or connect devices.
She moved into and out of Baxter Street several times while she raised kids and completed college. Patricia Reece would spend most of her adult life struggling to leave for a home of her own. The Reeces entered the house in 1976 as renters and bought it two years later. John Reece was a retired master chief petty officer in the Navy who spent five years saving for a down payment by living in a trailer park with his wife, Barbara, and baby daughter, Patricia. That inflation all but defined the lives of the Reece family, which moved into 5120 Baxter a decade after the Coats family moved out and stayed there until last year. As the Columbia University historian Kenneth Jackson wrote in “Crabgrass Frontier,” his seminal history of America’s suburbs: “No society can be fully understood apart from the residences of its members.” A Very Different California In other words, the pressure to remake neighborhoods like Clairemont is due not to some sudden shift in what people want out of a home but rather to the sweeping social changes that have already played out inside them. households are multigenerational - up from 12 percent in 1980 - as families grapple with the cost of living. Members of the millennial generation continue to lag their parents in homeownership, and 20 percent of U.S. Today inequality is much starker, and the fertility rate has been cut in half as adults remain single longer and have fewer or no children after they pair up. Coats’s family of six moved to Baxter Street was a more middle-class country, where women had about 3.5 children on average. The implications go way beyond geography. But the process will be long and difficult, as single-family neighborhoods are America’s predominant form of living and homeowners broadly enjoy them. Reforming it is key to any number of existential problems, including reducing segregation and wealth inequality or combating sprawl and climate change (transportation accounts for about a third of the nation’s carbon dioxide emissions). Coats’s family bought into has become the American housing system. The one I’m going to tell you is about the house’s place in California’s spiraling affordable housing crisis and the state’s efforts to halt it. The house at 5120 Baxter Street has been home to three families and contains any number of stories. “But what about the American dream of living in a single-family neighborhood?” “They say they’re doing this so everyone can have the American dream,” he said. He invested on a single-family block 25 years ago with the expectation that it would stay that way. “People would pitch in: Somebody would bring beer, somebody would bring hamburgers, somebody would bring hot dogs, and we would just all gather.”Ĭary Gross, 63, who owns a tile company and lives next to Ms. “That was where everybody congregated on the weekends,” Ms. This afforded them the relative affluence of a four-bedroom house with a yard that was bigger than any of their neighbors’. Coats’s father, Paul Shannon, was an aeronautical engineer who had left the Navy to work in private defense. (Clothes still had to be dried on a line.) Most of the residents were young families with parents who worked a mix of trade and professional jobs that had roughly the same paychecks. Neighbors in Clairemont Villas picked from a selection of four ranch houses that had the same cabinets, similar floor plans and an option to add a washing machine. This was in 1957, back when the surrounding Clairemont neighborhood was booming with new subdivisions and mass-produced suburbs were still a national experiment. The family paid $13,250 for Lot 118 and a year later moved into 5120 Baxter Street. Her father drove the six of them - two parents, four sisters - to a weekend showing where in her teenage naïveté she asked a salesperson if the furniture was included. Sixty-five years later, Margie Coats, 79, still remembers the tour. Random Sampling Points - Improved algorithm of points distribution.Ĭonvex Hull New algorithm used for creating hulls. Square Off Polygons New option to select required spatial reference.įeatures to Points New option to manage direction of point generation for fixed intervals. Find Nearest Features Added spider diagrams to visualize found nearest features. Grid from Points New algorithm used for interpolating input points with significantly increased performance. 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